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Noodling with Godot
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STUNFEST WAS A BLAST !
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Stunfest was amazing for Blêktre 2081 — people played for a long time and had a great laugh. It really stood out as a UFO of a game, praised for its originality and the integrity of its concept!
I sold the game as pay-what-you-want, and the lovely players paid an average of 8 euros. So I decided to set that as the price on Steam!
I got to refine my pitch by repeating it 250 times over 3 days, so now I can finalize the Steam page and officially declare the international release!
What’s next? I’ll be polishing the end-game elements and a few ideas that came up during those 3 intense playtesting days. Overall, Blêktre 2081 is nearing its final form feature-wise — already quite rich, I’d say. It’ll just take a bit of time to tighten all the bolts on something of this scope!
The real future evolution will be offering more servers, including private ones. I was advised to provide that option for people who’d like to stream with their communities. Later, I might also offer private servers for playing with friends, or with custom rule variations, etc.
Oh, and I think I even found a way to make a fully offline solo version. To be continued!
Other duties call in parallel, so for now I’ll focus on maintaining the current instance 🙂
And welcome to everyone who joined during this event — don’t hesitate to throw your feedback, opinions, bugs, or issues my way, it’ll only make the game better!
Cheers,
Charles
Blêktre 2081: A Brief Early Post-Mortem
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Here I am, standing at the final step of the long journey that was the development of Blêktre 2081.
It all lasted about three years — from the first prototype in 2022, the funding in 2023, the release in early 2025, up to the “deluxe” version now being published.
That’s quite a few lines of code and pixels laid down. Blêktre doesn’t look like much, with its “lo-fi” aesthetic, but there’s real work under the hood.
It’s not my first experience as a developer — far from it — but it’s the first game I’ve truly taken to a commercial release. Since I put in the effort, I had a few ambitions in terms of sales! But let’s be honest: it wasn’t the heist of the century. After six months on the market, I haven’t had much media coverage (JV le Mag, a few e-zines). Despite my efforts (launch event, participation in Stunfest), the small hundred copies sold so far make it clear I haven’t broken into the circle of “cool” indie games.
And yet, it’s impossible to be disappointed. The few dedicated players I’ve had brought me a lot — and they clearly had fun. You could count them on two hands, but they truly supported me and fully played along!
As for me, I’m genuinely very satisfied with the result. It’s really the game I wanted to make — the kind of game I’d be thrilled to discover myself. In fact, I wish I could stumble upon something similar!
So, will Blêktre 2081 ever get the recognition I think it deserves? It’s better to be realistic: in 2025, the internet is already flooded with both good and bad games, and it’s hard to say whether there’s still room for this kind of “experience.” But I’m proud to have made something unique and sincere in an era of industrialized entertainment products.
To preserve my sanity — and unless there’s a sudden surge of public interest — I’ll soon move on, at least for a while. I have a few other game ideas, and I think I’ll start working on them gradually, drawing from this rich experience.
But first: there’s still Stunfest ahead, and surely a few bugs still lurking in the shadows here and there — yes, I’ll stay a perfectionist with my baby. ^0^
Things you can do in Blêktre 2081
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- Defecate in other players' apartments
- Organize a rave party
- Take pocket money from your player-parents
- Carry out a terrorist attack
Blêktre @ Stunfest 2025 (Rennes, FR)
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Blêktre 2081 has been selected to appear at Stunfest on October 24-25-26 (Rennes, FR) 📢
Good news because it means this new and ambitious version of the game will be ready by then.
Bad news for me because I have to grind hard to be on time 😆